The iPhone 3G - the first iPhone that did data properly - was officially announced at Apple’s WWDC on June 9th 2008. On July 11th, it hit US stores. It also hit stores in the UK, Germany, Finland, France and some 20 or so other countries including, significantly for Gerard Fernandez, Spain. Gerard is a Spanish games entrepreneur extraordinaire and he released his first iPhone game a year after the 3G shipped.
Gerard has been making mobile games since 2001 and established Microjocs, possibly Spain’s first mobile games developer, in 2002. And when Ilkka Paananen (now founder and CEO of tablet games powerhouse Supercell and at the time head of Digital Chocolate’s worldwide studios) went hunting for great talent, he found Gerard and Microjocs. Gerard sold Microjocs to Digital Chocolate and became head of Digital Chocolate Barcelona (now part of Ubisoft).
So in mid 2013 when we heard that Gerard might be itching for his next venture, we naturally paid attention.
What isn’t widely known is that between the mid-80s and mid-90s the Spanish software scene was going through something of a golden era. In fact, during the 8-bit days, Spain was second only to the UK in computer entertainment software production in Europe. It might seem irrelevant, but it’s this deep, rich history and the resultant spawning of a thriving demo scene that is the crucible in which many of the giants of the games industry today were forged. It's one of the patterns that helps us at LVP cut through the complexity and find the gems. And it's why we had an eye on Spain and were keen to meet with Omnidrone.
The team at Omnidrone are mid-core experts. Shaped through the hardcore demo scene, tempered by years of indie development and burnished through a global publisher studio system. If you ever want a team to go into battle with, it’s these guys. We are thrilled to be supporting them, along with our friends at Nokia Growth Partners and Kibo Ventures.